Use a controlled sample
Choose a fixed duration, avoid changing upgrades mid-run, and note any event or server condition. The goal is a personal rate, not a universal promise.
Define the stop condition before repeating.
Run a one-minute sample in your current server, record Appeal gained and actions completed, then enter those values in the planner. Retest after any hammer or update change.
Keep Appeal per action and actions per minute separate, then use those values in the planner.
A farm needs a measurement and a stop rule.
Choose a fixed duration, avoid changing upgrades mid-run, and note any event or server condition. The goal is a personal rate, not a universal promise.
Define the stop condition before repeating.
Appeal per action and actions per minute are different inputs. Either can change, so record both instead of relying on total gain alone.
Define the stop condition before repeating.
After a hammer or other visible change, repeat the same sample. Compare net Appeal per minute and keep the result dated.
Define the stop condition before repeating.
Write down current Appeal and the exact server/session context.
Perform the same Appeal action for sixty seconds and count completed actions.
Subtract starting Appeal from ending Appeal, then keep gain, action count, and time as separate values.
Use the Appeal planner for remaining actions and estimated time; recalculate after a change.
Promotional overlays do not prove live per-action rates.
A changed hammer invalidates a before-and-after comparison.
An event name and time do not establish a bonus, command, or reward.
Estimate actions and time.
Compare two measured rates.
Review the confirmed relationship.